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Hard truck 2 windows 7 graphic accelerator
Hard truck 2 windows 7 graphic accelerator




hard truck 2 windows 7 graphic accelerator
  1. #HARD TRUCK 2 WINDOWS 7 GRAPHIC ACCELERATOR HOW TO#
  2. #HARD TRUCK 2 WINDOWS 7 GRAPHIC ACCELERATOR UPDATE#
  3. #HARD TRUCK 2 WINDOWS 7 GRAPHIC ACCELERATOR SOFTWARE#
  4. #HARD TRUCK 2 WINDOWS 7 GRAPHIC ACCELERATOR CODE#

I also got the Windows XP netbook I remembered the game running on some years back.

#HARD TRUCK 2 WINDOWS 7 GRAPHIC ACCELERATOR UPDATE#

I haven't yet checked which setting in particular makes the difference (and which version of DirectX I have installed there), but will update the thread when I do. I already mentioned that the Direct3D version works on my Windows 7 laptop as long as it is in power save mode.

#HARD TRUCK 2 WINDOWS 7 GRAPHIC ACCELERATOR SOFTWARE#

However, I'm now actually able to play the game in both 3D-accelerated and software modes, on different systems. (The archived game website says that the newer builds fixed compatibility with 3D accelerators.) So the fact that I can't get the D3D version to run on some systems might be a deeper incompatibility. Further, I found a demo version of the game using an earlier build of the engine, and there the error is the incompatible DirectX version regardless of the resolution selected. I noticed that if I choose a lower resolution, the error message changes to one saying that the installed version of DirectX is incompatible.

hard truck 2 windows 7 graphic accelerator

Unfortunately that didn't fix it, and I now believe that the error message of too little texture memory is false. Is there a way to fake a smaller VRAM for legacy applications? Reply 1 of 9, by Jorpho Note 2: That the game accepted the Direct3D setting on my laptop, but claimed my desktop computer had too little VRAM, makes me believe that maybe the 4GB VRAM on my desktop card led to an overflow in the detected memory value. I don't currently have access to that netbook, so I couldn't tell you any more details about its configuration, or try if it still works with the game. So I suspect that it might be down to a race condition, and that it is in fact slower, or slowed-down, systems that are less prone to the crashes. It seems back then that was the only system I owned that could run the game.

hard truck 2 windows 7 graphic accelerator

Note 1: For what it's worth, I remember that many years back, already having trouble trying the play the same game, I finally resorted to playing it on an Asus eeePC netbook running WinXP (I believe I played the software version back then).

#HARD TRUCK 2 WINDOWS 7 GRAPHIC ACCELERATOR HOW TO#

Have any of you ever had anything similar, a game running or not running depending on energy settings? If I could find the underlying cause of this, it might help figuring out how to get it to run on other systems. Even the software version runs a bit better – no more access violations, and the game can actually be played for a few seconds before crashing in the f2pi() call. It turns out that the game, in its D3D version, works only if the laptop is in energy save profile. at home: I had disabled power save mode in energy settings in the meanwhile, and set the system back to high performance. I have now found out what was the difference between trying the game in Starbacks vs. However, while waiting for a friend in Starbucks, I tinkered some more with my laptop (Lenovo T420s, Win7 圆4, i7, Intel HD 3000 + NVIDIA NVS 4200M), and suddenly, as long as I forced the system to run the game on the NVIDIA GPU, I could actually get the game to accept setting the Direct3D version, which seemed to play fine! Later at home, though, on the same system, it suddenly wouldn't anymore, draw one buggy frame and then crash like on all the other systems. The software version always crashed immediately, the Direct3D mode wouldn't be accepted with the stated messages. I have tested on my main desktop computer (Win7 圆4, i7, GTX 970), several virtual machines (VMware Player, VirtualBox, XP Mode) running different guest OS (95, 98, XP), and D3D wrappers (WineD3D, DXGL, dgVoodoo2). Which would suggest that there is some floating point overflow happening somewhere (the "f2pi(): param too large -nan." bit seems to be the same always, while the part below (the calling function?) changes occasionally).

#HARD TRUCK 2 WINDOWS 7 GRAPHIC ACCELERATOR CODE#

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Hard truck 2 windows 7 graphic accelerator